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HARBOUR AFTER DARK / SOUND ROOM

The sound of
getting home.

An original electronic chase theme, quiet harbour water, crisp parkour cues and a city full of hungry creatures. Play the backing track, then tap an effect to hear the mix.

01 / Last Ferry

An original one-minute instrumental: restrained breakbeats, warm bass and cool harbour synths. Edited into a smooth repeating game loop.

Download music · Generated with Eleven Music

02 / Harbour at night

12-second looping waterfront ambience, generated with ElevenLabs.

Download ambience

Training Gym practice

Quiet indoor ventilation replaces the waterfront ambience during gym practice. Play this original ElevenLabs room tone with Last Ferry, then audition jumps and landings over it.

Training Gym / After-hours practice

Continuous indoor ventilation and the gentle resonance of a padded training hall. A quiet 12-second room-tone loop.

Boss encounters

Clean dialogue, scary Australian voices: a deep harbour growl, a crushing diver’s bark and a feral Sydney snarl. Each boss takes over the soundtrack with its own dramatic theme. These previews use the in-game music level; selecting a theme stops the other music.

The Tidekeeper / Undertow

Ominous low strings, harbour synths and heavy toms.

The Breakwater / Pressure Hull

Slow industrial drums, metallic pulses and crushing low bass.

The Livewire / Overload

Fast electronic tension, angular arpeggios and driving syncopation.

Movement, combat & rewards

The infected

Reworked with raw, breath-driven vocals at their natural pitch. Nine vocal takes and a dragging footstep. Tap again to hear the next take; in-game voices follow the zombie's position and fade with distance.

Sydney wildlife

A different sound for every animal: magpie warbles, kookaburra laughter, parrot calls and quiet ground creatures. Spiders and cockroaches use tiny crawling sounds; shark fins make a soft splash. In the game, nearby animals are louder and calls are spaced apart.